3 Days Till Harvest
Made in 3 weeks for the RPG Maker Horror Game Jam.
3 Days Till Harvest is an adventure game with visual novel elements set in a lower-castle village in autumn. It is inspired by JRPGs of the 16 and 32 bit era and uses pre-rendered 3D graphics in a similar vein to PS1 games.
Key Controls
- Movement: ↑ ↓ ← →
- Confirm: Z or Enter
- Menu/Cancel: X or Esc
- Dash: Shift
- Toggle Fullscreen: F4
Gamepad also supported!
Story
Jakob, a Beastmaster in training, visits the charming town of Hollow's End looking for field experience. As the villagers prepare for their renowned autumn celebration Harvest Fest, bad things start to happen. Will Jakob be able to help put an end to the gruesome murders and save Harvest Fest?
Features
- Cutscenes too disturbing for your aunt.
- Prerendered backgrounds reminiscent of the ps1 era.
- A charming, fairytale-like adventure with a dash of gore.
- Exploration with some visual novel style choices.
- No grinding or turn-based battles.
- Oneliners that will make you blow soup through your nose.
Playtime: 30m - 1hr
-= Credits =-
Game Design and Story by Tony Michael head
GFX
Sprites and portraits - REFMAP
3D Backgrounds - Tony Michael Head
Other GFX - ©Gotcha Gotcha Games Inc./YOJI OJIMA 2020
MUSIC
"Festival"
"Run!"
By Kunsel
“A Bitter Hope”
"Spinning Tavern"
Composed by Jonathan Shaw
(www.jshaw.co.uk)
"A Medieval Tale"
"Ancient Fairy"
"Bewitched, Spinning Tavern"
"The Enchanted Treehouse"
By Invadable Harmony
"Encounter With The Witches"
By Juhani Junkala
SOUND FX
Girl_Scream.wav
https://www.freesound.org/people/tcrocker68/sounds/235592/
http://creativecommons.org/publicdomain/zero/1.0/
Other SFX - ©Gotcha Gotcha Games Inc./YOJI OJIMA 2020
PROGRAMMING
Tony Michael Head
Yanfly Engine
Quxios
Hudell and Chaucer
Galv
Shora
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Author | tonymichaelhead |
Genre | Adventure, Interactive Fiction, Visual Novel |
Made with | RPG Maker |
Tags | 16-bit, Fantasy, Horror, JRPG, PSX (PlayStation), RPG Maker, suspense |
Download
Development log
- Game breaking bug fixed!Jan 24, 2023
Comments
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pretty neat! graphics are very cool, takes me back! the town felt like Tristram from Diablo 1 for some reason lol. some mistakes here and there, mixed up "ruins" with "runes" but that's a nitpick and easily fixable. I'd love to have more puzzles! Good one indeed!
Love this!!! Graphics are pretty usually rpg games dont have this!!
thank you for the kind comment!
Cute little game, enjoyed myself! Especially love the world built. The pre renders and sprites go together so nicely!
Hey I really appreciate the feedback, and glad to hear you enjoyed it!
This was a really cool game! I had a lot of fun playing it I loved to music and the story, the characters were also so cool! I had a bit of trouble figuring out the controls at first because they were not what I'm used to (I'm also dumb because I didn't see them on here at first) But once I figured it out everything ran smoothly
and I had a lot of fun with it! ^-^So thank you so much for making this game it was a wonderful and fun experience!
Loved the graphics, Loved the story, It was all amazing!! ^-^
This is a very impressive game. The music sets the tone of the game nicely. You were able to make a mystical world that's art style was refreshing, and surprisingly different from other RPG's. I played the whole thing through. Interesting NPC's, the tree city was really cool. Great stuff.
game froze for me at the cutscene after getting the elven moondial, so i couldn't finish it. a shame! i thought the combination of 3d and rpg maker elements were really cool otherwise and it was pretty well done :)
Thanks so much for the feedback! And I'm really sorry to hear the game froze. I'm currently looking into the cause and making a fix for that. Cheers!
Hey Riggy! Thanks for the playthrough, it's an honor. Always enjoy watching your streams. Thanks to your video, I was finally able to reproduce this bug and fix it.
So the main three fetch quests are meant to be done in any order, however when done in a particular order, the player is teleported to the map for the 3rd cutscene. But the bug causes them to be teleported to the incorrect location (hence getting stuck in the tile as was pointed out).
New game builds are up if you feel like retrying. Otherwise, cheers brother, see ya around 🤙.